BOSSES / INDICE
Indice degli scontri con i boss: il punto che decide ogni fight
Un indice di tutti gli scontri con la cosa che davvero decide: la mossa da schivare, l'accessorio che rende il fight banale, o il trucco trovato dalla guida. Le voci senza nota restano segnate come mancanti, invece di essere riempite con consigli generici.
- 63
- scontri
- 33
- con nota
- 37
- luoghi
Come usare l'indice
- Apri lo scontro che ti blocca, leggi la nota, poi la pagina del boss per tratti e drop.
- Le note derivano dalla guida cinese di GamerSky e mantengono il suo taglio: quale arma, quale accessorio, quale attacco schivare.
- Gli scontri senza nota verificata restano segnati come mancanti: meglio vuoto che inventato.
Tutti gli scontri
Le note sono una o due frasi; la pagina del boss ha la voce completa, i drop e i link alle armi.
| Boss | Dove | La cosa da sapere |
|---|---|---|
| Peng Meng, the Axemaster | Weeping Creek Valley | From this fight on, some attacks flash black — blocking those wipes your Sha-Chi, so dodge them instead. |
| Hua, Deadly Betrothed | Weeping Creek Valley, a wedding hall under the Sha-Chi Tower | She is a puppet type: the bleed from Jagged Steel does nothing to her, so switch back to Sanguine and the Sanguine dual blades. |
| The Hunt, Hunter of the Order | Not named in the game’s text | Jagged Steel is the pick — its bleed build-up and raw stats beat the Sanguine trio, and Bloodline Rebirth keeps the fight comfortable. |
| The Hunt, Sixfold Scythe | Not named in the game’s text | Nota mancante |
| Jagged Steel, the Frenzied Brute | Not named in the game’s text | Nota mancante |
| Hua Qianxiao, the Sword Fanatic | The bridge on the road to Pangzhen | There is a cheese: max out your current weapon, keep drinking to stay tipsy and hit him from range while his Sha-Chi turns into a shield. |
| Stone Hand Iron Fever | Not named in the game’s text | Nothing special — bring the Outlaw Warblade. His strings are fast but telegraphed, so guard through them. |
| Jing Ye, the Outlaw | Not named in the game’s text | Drink as you reach him, fight at range in tipsy mode and keep your distance; a perfect-guarded blue attack removes about half his Sha-Chi. |
| Bai Chilian, Lady of the Twin Serpents | Mirrorwood | No cheese has been found: fight her normally with the warblade's lifesteal into phase two, where the zither support carries you. |
| Corpse-Eating Xue | A barren graveyard | Only the adds with green flames on their heads take real health off the boss, and the flame hops to another enemy each time one dies. |
| Wan Jun, the Coppermaul | The Mandate Encampment | Punish his recovery — several moves leave him paralysed afterwards, and dodge the hammer charge as it lands. |
| Red, the Mysterious Swordswoman | Atop the Dovecote tower | Her Sha-Chi regenerates whenever she goes unhit, and she spends long stretches pacing the rooftops where you cannot reach her. |
| Chief Disciple of the Seven-Stars Formation | Not named in the game’s text | He always opens with a red-flash attack: watch the real body and dodge the instant it flashes, or you die. |
| Chang Hong, the Thunder Spear | Not named in the game’s text | One of Pangzhen's hardest: he charges with the spear and calls lightning, and paralysis stacks fast — keep moving and punish after his charges. |
| Wu Lengshuang, the Soft Sword | The Confinement | She can dodge your attacks at random, which punishes slow weapons, and her purple glow telegraphs the counter. |
| Yubi, No. 21 Swordfighter Puppet | Not named in the game’s text | Twin-blade combos with lightning on some hits; when she crosses her swords, dodge — the ground lightning ring follows. |
| Dusk, the Puppeteer | Not named in the game’s text | Bring the warblade lifesteal set; he has two clear phases even though the game never labels them. |
| Wu-wu, the Mournful Girl | Not named in the game’s text | Nota mancante |
| Yuzan, No. 3 Musician Puppet | The puppet testing grounds | Warblade set, or the prayer beads if you have no Greed; perfect-guard his white orbs back at him from range for heavy damage. |
| Mu Xiaokui, Young Mistress of the Order | Not named in the game’s text | A weak boss with no unique mechanic — the warblade lifesteal set is enough. |
| Iron Fiend, Young Mistress’s Guardian | Not named in the game’s text | Nota mancante |
| Jade Dancer, Young Mistress’s Guardian | Not named in the game’s text | Nota mancante |
| Blaze, Shadow Warden Captain | Not named in the game’s text | Warblade set plus Fire Ward; his chain attacks are slow, so lean on perfect guards to drain his Sha-Chi. |
| Gu Wanyue, the Wailing Wraith | Beside a dry well | Very low difficulty with the warblade set; when she buries her head in her arms she is about to blind your view, so step back. |
| Heartpiercer, Elite Shadow Warden | Outside the White Serpent House | Fast weapon pressure but no kill move: repeat the Wild Oriole blade and the breaker to walk him down. |
| Cavalrybane, Elite Shadow Warden | The streets of Pangzhen | Easy fight: the only real threat is the spear charge, and a tapped guard avoids it completely. |
| Soulclaimer, Elite Shadow Warden | The docks of Pangzhen | Nota mancante |
| Zhu Yuan, the Searing Blade | Not named in the game’s text | Fire Ward is mandatory; the Hunyuan gauge helps against his long strings, and the Blackwater helm's water jet suppresses his fire mode. |
| Flame, the Mask-Bound Lion Dance Grandmaster | The ruined lion dance hall | Three attacks to read: head blades, stomp, flame spray. The Blackwater helm's water jet cancels every fire move he has. |
| Yan Qiansui, the Zither Maiden | A ruined songhouse, Meigu Lake | No gear requirement — learn the phasing: she is intangible until guard-broken, and blue orbs can be perfect-guarded back, red ones cannot. |
| Xie Qiudong, the Divine Healer | The backstreets of Pangzhen | He heals by hitting you, but killing the free adds hurts him when he heals them — ignore him and the bound adds and fight the free ones. |
| One-Eyed Archer | The island east of Meigu Lake | Heavy ranged damage, so bring Arrow Ward; his strings are readable and the black-flash hit in the middle is the one to dodge. |
| Zhuo Bi, the Gatekeeper | The Village of Lu | Upgrade the Iron Fists and use the three-hit charged attack: short wind-up, large Sha-Chi damage on the boss. |
| Iron Butcher, the Frenzied Brute | Iron Butcher's Camp, Mountain of Imprisonment | Nota mancante |
| Bi Feng, Giant Saber Commander | Commander's Platform, Mountain of Imprisonment | Nota mancante |
| Kui Yanyan, the Deranged | The mountain paths, Mountain of Imprisonment | Nota mancante |
| Jade-Face | The mountain path | Nota mancante |
| Huangxing, the Kunlun Renegade | The temple at the summit, Mountain of Imprisonment | Nota mancante |
| The Puppet Scavenger | Beneath Crimson Manor | Nota mancante |
| You Loong, Leader of the Blackwater Crew | The waterways of Pangzhen | Easy with the warblade plus the Greed lifesteal combo; max both and put points into pure Sha-Chi. |
| You Loong, the Frenzied Blackwater Crew Leader | An island in northern Meigu Lake | No counterplay gimmick — he drags the fight into his rhythm, and mid-fight he dives and swims, so watch the bubbles to track him. |
| Wu Xuan, the Fallen General | The backstreets of Pangzhen | He opens with a huge shield that normal hits barely dent, so the fight is about perfect-guarding: each guard strips a chunk of it. |
| Lei Dang, the Tiger Cannon | Not named in the game’s text | Nota mancante |
| The Crusher and the Saw | Not named in the game’s text | Nota mancante |
| Yuding, No.12, Crescent Blade Puppet | The training ground, Mirage Estate | Nota mancante |
| Qiu Feng, the Crimson Boneblade | The mourning hall, Mirage Estate | Nota mancante |
| Blizzard Blademaster | The Phantom Illusionist Ruins | Nota mancante |
| Yucong, No. 34 Twisted Puppet | Mirrorwood, sealed in ice | Nota mancante |
| Aberrant Three-faced Puppet | An abandoned manor beyond the Lady's statue | Nota mancante |
| The Gold-Masked One | Through a Lóng Pillar | Nota mancante |
| Acolyte Yanru | The Discordance | Nota mancante |
| Acolyte Guhe | The Discordance | Nota mancante |
| Acolyte Lei Ting | The Discordance | Nota mancante |
| Acolyte Hansui | The Discordance | Nota mancante |
| Master Bi Hai of Kuye Temple | Beyond the Smuggler's Tunnel | Rush him at the start, hit him while he talks, then clear the three monks he summons before turning back to him. |
| Master Bi Yuan of the Tianxuan Sect | The statue grounds | One of the easiest fights so far — slow, low aggression — so push the pace with the warblade and Iron Fists. |
| Grief-Stricken Jin | The shallow-water docks | A weaker reskin of the seven-star senior: clear the independently-barred adds first, because he cannot heal them. |
| Zuo Shang | Not named in the game’s text | Nota mancante |
| Zuo Shang, the Order’s Shadow Sovereign | Not named in the game’s text | Nota mancante |
| Zuo Shang, the True Lóng | Not named in the game’s text | Nota mancante |
| Leng Tu, Herald of the Veil | Not named in the game’s text | Nota mancante |
| Meng Hua, The Merciful Lady of the Blossom Veil | Not named in the game’s text | Nota mancante |
| Mó Yuan, Leader of the Bastion of Mó | Not named in the game’s text | Nota mancante |
Pagine correlate
Fonte: GamerSky's complete boss guide (29 Oct 2026, Wioud, 36 pages)