WEAPONS / PHANTOM EDGES

Every Phantom Edge: All 26, Their Types, and Where They Drop

Phantom Edges are the second weapon class — the ones on the two extra slots next to your main blade. They fire on a button press and spend purple Sha-Chi Essence rather than driving your light strings, which is why a loadout is described as 2+2: two primary weapons you fight with, two edges you break guards and open fights with.

26
edges catalogued
5
types
4
skills each

What an edge actually does

  • Each edge has a type (Destructive, Swift, Control and so on) that decides what its kit is good at, plus its own four skills.
  • Using one costs one point of purple Sha-Chi Essence, so the edges are a resource you manage on top of the main weapon's strings.
  • The entries marked as unverified below have a region but no confirmed drop point yet; we would rather say that than guess a location.

All 26 Phantom Edges

Damage and guard-break values are the in-game display values; the four skills are the ones listed in the weapon archive.

EdgeTypeSkillsWhere it comes fromDamage / guard break
Dread AxeDestructiveFull-Power Charge, Armored Resilience, Rushing Axe, Crushing ForceWeeping Creek Valley — dropped by Peng MengDamage 309 · Guard Break 208
BashpoleDestructiveSkyfall Bash, Forceful Interrupt, Seismic Impact, Follow-ThroughPangzhen — dropped by Wan Jun “Coppermaul”
BastionArtificeShield Rush, Immovable Wall, Shield Glide, Swift DeploymentThief camp — dropped by the gatekeeperDamage 226 (guard break pending)
WolfjawDestructiveBloodlust, Blood Feast, Full-Power Strike, Heart-Piercing WolfPangzhen — exploration or side content (exact spot unverified) · Drop point unverifiedDamage 261 · Guard Break 280
Tiger CannonDestructiveTiger Step, Spreading Blaze, Double Roar, Tooth for ToothMountain of Imprisonment — exploration or side content (exact spot unverified) · Drop point unverified
GoldblazeRangedFirelock Step, Side, Armor-Piercing Round, Firelock StepPangzhen — exploration or side content (exact spot unverified) · Drop point unverifiedDamage 281 (guard break pending)
Feather BowRangedNo source we read says where it comes from.Weeping Creek Valley — reward for the Clean House side quest
Flying DaggersRangedCrimson Forest — exploration or side content (exact spot unverified) · Drop point unverified
You Loong’s DelugeArtificeWater Cannon, Ceaseless Rain, Piercing Jet, Twin Water CannonsPangzhen — exploration or side content (exact spot unverified) · Drop point unverifiedDamage 201 · Guard Break 180
Flaming ManeArtificeFireball Burst, Undying Flame, Lionhead Rush, Twin FireballsPangzhen — exploration or side content (exact spot unverified) · Drop point unverified
Kuye Temple Prayer BeadsSummoningGolden Body, Enduring Presence, Bronze Formation, BacklashVillage of Lu — exploration or side content (exact spot unverified) · Drop point unverified
Hunter’s Chain SickleMartialShadow Bound, Relentless Pursuit, Chain-Sickle Traverse, Deathchase CycloneWeeping Creek Valley — chapter boss Hunter’s Chain SickleDamage 247 (guard break pending)
Fire MeteorMartialIron Bloom, Heart-Scorching Blaze, Phosphor Explosion, Phosphor CyclonePangzhen — exploration or side content (exact spot unverified) · Drop point unverifiedDamage 380 (guard break pending)
Loong TridentRangedMaster of the Water, Loong Fang Pierce, Loong Step, ForwardMeigu Lake — exploration or side content (exact spot unverified) · Drop point unverified
Iron GauntletsMartialMasterstroke Fist, Fist Focus Unbound, Fist Guard, Fury UnleashedCrimson Forest — exploration or side content (exact spot unverified) · Drop point unverified
Ink CutMartialFinal Radiance, Lingering Ink, Ink-Forged Blade, Ink PiercerAround Village of Lu — obtained through story progression
Thunder SpearMartialThunder Spear Thrust, Wrath of Thunder, Reverse Thrust, Thunder DescendsPangzhen — exploration or side content (exact spot unverified) · Drop point unverifiedDamage 450 (guard break pending)
Flying GuillotineArtificeBlood Wheel, Unceasing Bleed, Blood-Wheel Flight, Soul-Seizing ReapingMountain of Imprisonment — exploration or side content (exact spot unverified) · Drop point unverified
War WagonDestructiveFull-Speed Rush, Ironclad Rampage, Crushing Charge, Earthshaking SlamCrimson Forest — exploration or side content (exact spot unverified) · Drop point unverified
Inanis’ Radiant FanSummoningSupreme Benediction, Enduring Sanctuary, Quiet Malice, Boundless SanctuaryMountain of Imprisonment — exploration or side content (exact spot unverified) · Drop point unverified
Heartrend PipaArtificeEvasive Pluck, Ringing Steel, Harmonic Shift, Formation-Breaking SongLocation unverified · Drop point unverified
Puppeteer’s BellSummoningFortified Shields, Counter Guard, Mindless Impact, Abyssal BellVillage of Lu — hidden boss Puppeteer Danghui
Swordsman’s SummonSummoningSword Wave, Lesser Sword Formation, Overwhelming Force, Master SwordsmenMandate Encampment — exploration or side content (exact spot unverified) · Drop point unverified
One-Eyed BowRangedDeath Ray, Piercing Ray, Death Gaze, Thousand-Eyed GazeMeigu Lake — exploration or side content (exact spot unverified) · Drop point unverified
Illusory PipaArtificeSonic Mindseal, Mist DispersionMeigu Lake — exploration or side content (exact spot unverified) · Drop point unverified
Abyssal BellSummoningElite PuppetLocation unverified · Drop point unverified

How to read the list

  • Destructive edges (Dread Axe, Bashpole, and the like) are the guard-break picks: long wind-ups, big stagger, short strings.
  • Swift and Control edges trade raw numbers for reach, interrupts and crowd handling, which is what the 2+2 loadout is for.
  • If you only want the short version: put one guard-break edge in slot one and one crowd-handling edge in slot two, and keep both primary slots for the fight itself.

Data source: Names, types, skills, damage and guard-break values come from the in-game weapon display and All Things How's compilation; locations come from GamerSky region guides, with unconfirmed ones marked in the table.