Only two things pull your health bar back up in the middle of a fight, and they do not share a counter. Get that straight and every later decision gets easier.
Bottles and elixirs are two separate resources
Bottles track their own uses, one count per bottle. The starting gourd heals 40% of your health and holds 3 uses; spend two and it has one left, with no effect on any other bottle you carry.
Elixirs are a different pool. You find them by exploring, and the cap on how many you can hold is raised by skills rather than by loot — the Hollow Gourd (悬壶) skill adds one use for 5,000 Insight Dust.
In practice the split is easy to read: a bottle shows its own number in your quick slot, an elixir shows whether you have invested in the skill. Push further into the details and the sources start to disagree.
Where Cinnabar Edge (凝锋丹) belongs is contested
Two roundups published on the same day, 29 October 2026, classify Cinnabar Edge (凝锋丹) differently: one lists it as a bottle, the other as an elixir. Both agree on what it does — 30% less Sha Chi drain for 15 seconds plus a total of 30% health restored, 3 uses.
Three uses of its own, counted per bottle, healing directly: that profile behaves like a bottle. Treating it as a third bottle is the safer call when you plan a loadout, and the distinction does not change which button you press. The official boundary between the two resources is unverified for now.
The button
The PC demo mapping from 13 August 2026 puts bottles on R and T for cycling up and down. The retail keybind is unverified; on console, follow the on-screen prompt.
The three bottles: effect, uses, and where they come from
| Bottle | Effect | Uses |
|---|---|---|
| Starting gourd (药葫芦) | Restores 40% health | 3 |
| Cinnabar Edge (凝锋丹) | 30% less Sha Chi drain for 15s, 30% health total | 3 |
| Container Maintenance Fluid (容器维护液体) | Restores 70% health, +50% natural Sha Chi regen for 5s | Unverified |
| Boiling Brew (沸酒酿) | Steady Sha Chi refill for 15s, 30% health total | 3 |
The English names here are translations of the Chinese ones, so the English UI may word them differently.
The division of labour is clean. Cinnabar Edge and Boiling Brew both give you roughly a third of your bar back plus a Sha Chi window — one cuts what you spend, the other tops up what you have. Container Maintenance Fluid is the panic button at 70%, enough to take a near-dead bar straight back to safety, and its use count is unverified, so do not plan around three.
Where each one is found is unverified as well; no reliable account of the pickups exists yet. What is confirmed is the supply route: once the merchant is unlocked, buying items and upgrading both happen at a bell, so you are not walking back to a vendor.
Burn: dodge it, don't block it
Enemies that throw fire bottles cannot be blocked through — that attack has to be dodged. Get hit and a burn value builds up on you, draining health over time; the fix is to mash dodge, which clears it quickly.
The rule is the same logic as red attacks: anything unblockable is a dodge problem. The difference is that a clean red dodge rewards you, while burn is pure damage control, so do not try to save effort by blocking a fire-bottle windup. For how blue, red and black attacks divide up, see the combat system breakdown.
The bell is your save point, shop, and skill tree
A bell handles four jobs in one interaction: saving, fast travel, the shop, and levelling. Activating the first one is one of the opening moves of the game (your first hours).
With the merchant unlocked, buying and upgrading no longer require a trip back to the vendor — the bell covers both. Resting also restores health and refills Phantom Edge charges, which makes a bell stop the standard preparation before a long push into a new area.
Skill spending lives here too. Training costs Insight Dust (意识尘埃), and all 32 skills sit on that single board.
The 32-skill tree: buy these two first
Costs run from 0 to 85,000. Graceful Flow (收放自如) sits at 0 and comes unlocked; Last Stand (绝处逢生) at 85,000 caps the tree.
The three rows also gate on materials, labelled at the far left of each row: Blackstone (黑石) for the first, Sha Chi Amber (杀气琥珀) for the second, large Memory Flowers (大型记忆之花) for the third. Dust alone will not buy you the back half of the board — if the collectibles are not in hand, those nodes stay dark.
The opening two
- Hollow Gourd (悬壶, 5,000): one extra elixir use. An extra heal beats any damage node at this stage of the game.
- All Rivers I (海纳百川·一式, 10,000): one extra trinket slot. Slots are the floor your whole build stands on, and earlier is better.
15,000 Dust for both. Nothing else in the early tree competes.
The queue after that, cheapest first
- Blood into Medicine (以血凝药, 20,000): kills have a chance to restore an elixir.
- Endless Renewal I (生生不息·一式, 20,000): assassinations and executions restore health and Sha Chi. Executions already sit inside the combat loop, so this turns your finisher into a resupply.
- First Aid (急救, 45,000): drinking while in hit-stun clears that state.
- Golden Cicada (金蝉脱壳, 65,000): an automatic backstep with immunity when your guard breaks.
- Last Stand (绝处逢生, 85,000): once per battle, survive one killing blow.
Reset whenever, get everything back
Press P to reset every skill; Insight Dust (意识尘埃) and Bodhi Heart (菩提心) both come back in full. That turns "which node first" from a commitment into an experiment you can undo for free — if a configuration fights your hands, respec and rebuild.
Upgrades: what refunds and what does not
Three rules cover the whole system:
- Weapon upgrade materials refund in full. Past level 10 the refund costs one Blade Reversal Talisman (兵刃逆炼符); past level 20, two. Phantom Edge weapons follow the same rule, and the merchant sells the talismans.
- Trinket and bottle upgrade materials do not come back. Once invested, they are locked to that item.
- Skill point materials refund at any time, at no cost.
So the order writes itself: dump materials into weapons you actually swing, because weapons are the cheap place to experiment, and think before you upgrade a trinket or a bottle. Enemies do not respawn and there is no bonfire farming to top up a shortfall, so the material supply is finite — spread across gear you never equip and it is simply gone.
Collectibles and locked pickups
- Blackstone (黑石) and Blackstone Shards: permanent boosts to damage and guard break, possibly inside guarded chests. Guard break speed decides how often you get an execution window, so this compounds with everything above.
- Sha Chi Amber (杀气琥珀): the material for the second row of the skill tree.
- Memory Flowers (记忆之花) and large Memory Flowers (大型记忆之花): the material for the third row. Sweep an area for them before the region boss, not after.
One rule that reads like a bug the first time: red pickups you cannot reach need the matching Phantom Edge weapon. Every Phantom Edge is on the main path, so nothing here is missable — come back with the right armament instead of retrying the spot. Areas you cannot enter also label the key or item they need on the map, which saves a lot of pointless walking.
Related reading
- Combat system: blue parries, red dodges, and Sha Chi management
- Weapons and difficulty: how to build, and which of the four tiers to pick
- Your first hours: what to do when the game opens up
- Stuttering, low FPS, and PS5 freezes: the launch troubleshooting order
Compiled from public guides and player reports dated 29 October 2026. Bottle locations, some use counts, and the retail keybinds remain unverified and are flagged where they appear; later patches may change the numbers.
FAQ
- I'm out of bottles and elixirs — is there anything left?
- Rest at a bell: resting restores health and refills your Phantom Edge charges. Clear enemies on the way, since they do not respawn and elixirs come from exploration. Once you own Endless Renewal I (20,000), assassinations and executions restore health and Sha Chi on their own.
- How many Blade Reversal Talismans does a level 20+ weapon need to refund?
- One talisman past level 10, two past level 20; the same applies to Phantom Edge weapons, and the merchant sells them. Higher tiers have not been verified, so do not extrapolate the same ratio.
- Why can't I pick up the red items on the map?
- Red pickups need the matching Phantom Edge weapon. Every Phantom Edge sits on the main path, so nothing is missable — come back once you have it instead of retrying the spot.