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Phantom Blade Zero Preload and File Size: PS5 Preload Listed for October 27, No Official PC Size

PS5 system menus list a Phantom Blade Zero preload around October 27, still unofficial. Steam shows no preload label; Epic once displayed a 150GB install.

Phantom Blade Zero unlocks on October 29, and two practical questions dominate the run-up for anyone who has already pre-ordered: can the game be downloaded in advance, and how much disk space should be set aside. As of October 1, 2026, the verifiable answers look like this. On PS5, the console's own system interface already lists a preload arrangement, with the download expected to run on October 27. On PC, none of the three store channels has a working preload yet, and the only capacity figure in circulation — roughly 150GB — appeared briefly in the Epic Games Store client at the end of August. That 150GB figure has traveled far, but it has never appeared on any official channel.

This article keeps the two sides separate: where the PS5 preload information comes from and how it is switched on, what the current state is on each of the three PC stores, what kind of number the 150GB figure actually is, and how preloading interacts with refund eligibility. The unlock moment and its local-time conversions are covered in our unlock time article, and the edition and pricing comparison lives in the pre-order guide; neither is repeated here.

Official Phantom Blade Zero screenshot from the Steam store page: in a rain-soaked mountain temple courtyard, the protagonist's rising sword slash sends an enemy airborne while a second swordsman closes in (source: S-GAME / Steam)

Official Phantom Blade Zero screenshot from the Steam store page (source: S-GAME / Steam).

PS5 preload: the console interface lists October 27

Around August 15, several Chinese-language outlets reported screenshots taken by PS5 players: on accounts that had completed the pre-order, a pre-download entry for Phantom Blade Zero had appeared in the console's game management screen. The interface indicated the preload was expected to begin on October 27, 2026, and pointed to the console's Automatic Downloads setting, which lets the system carry out the download on its own once the date arrives. Zhongguancun Online (ZOL, republished by Sina Finance) and Ali213 ran matching reports, and a games creator post on Tencent News described the same screens. All three trace back to console interface screenshots rather than an announcement from S-GAME. The three accounts also fit together cleanly: ZOL's carried the fullest description of the interface, Ali213's rested on the player's own screenshot, and the Tencent News post came from a creator account — all three gave the same October 27 date, and none of them extended the arrangement to PC.

That October 27 date has not been upgraded into official information in the weeks since. S-GAME's official channels have posted no preload announcement, and the studio's Steam news feed carries nothing of the sort. The PlayStation Store product pages carry no preload label either — our own article checked five regional pages in late September, and when this piece was written (October 1), a re-check of the US page found only the October 29, 02:00 UTC unlock stamp in the page data, with no preload fields of any kind. In other words, the console interface's October 27 is the only preload timing that exists anywhere right now, and its source is a Sony system prompt, not an arrangement published by S-GAME. If the studio or the storefront later states something different, that newer information takes precedence.

Operationally, the reported path looks like this. On an account with a completed pre-order, the game's Automatic Downloads toggle in the console's game management screen is confirmed on (or switched on in settings), and the system then executes the preload on the date the interface displays. Both the ZOL and Tencent News reports note that the full contents can be selected in one pass, so that once the preload finishes, the game is ready to play at the October 29 unlock without a day-of download queue. Ali213's report adds the rationale behind the mechanism: staging the files early avoids the queues and network congestion that come from a large number of players downloading at the same time on launch day.

The reports also draw the same boundary around the information: the preload arrangement applies to the PS5 version only, not to PC. And the screens showed up in mid-August, when the pre-order had just opened and launch was still more than two months away — which says the store and console side had long since built the preload into the pre-order flow. The open question is only whether the execution happens on the day the interface promises. If October 27 arrives and nothing appears in the game management screen, that will mean the console prompt itself has changed — and any revised date would show up in that same screen first.

Before you preload: starting the download ends the refund window

PlayStation Store's cancellation policy counts "pre-loading before release" as part of the pre-ordered content: once downloading or streaming has started, the pre-order can no longer be canceled or refunded unless the item is faulty, and the policy warns that downloads will start on their own when Automatic Downloads is enabled in the system settings. For a PS5 buyer still weighing a refund, preloading and refunding are mutually exclusive — the edition decision needs to be made before the download key is pressed. Steam does not have this problem: a pre-purchase can be refunded at any time before release. The full side-by-side of both policies and the cancellation steps are in our refund and cancellation article.

On PC: no preload label on Steam, and a 150GB install window on Epic

Phantom Blade Zero's PC version sells through three channels: Steam, the Epic Games Store, and WeGame. As of October 1, none of the three is in a working preload state.

Steam's situation can be verified directly. The store page carries no pre-load wording, the store data contains no preload-related feature tags, and the page's release date still reads October 28 with no time of day attached. The US page re-checked for this article matches what our five-region check found in late September.

The Epic story has one more twist. Around August 30, Ali213 and other Chinese outlets reported that players had found a pre-download button for Phantom Blade Zero already present in the Epic client, and that the client's install window displayed a base-game size of roughly 150GB. Tapping install, however, produced an error, and nothing could actually be downloaded. The report's reading was that either Epic's back end had opened the preload channel early without activating it, or the client display was simply wrong. Either way it amounts to an early appearance on the store side, not a preload arrangement published by the developer, and no follow-up has surfaced since. As for WeGame, no preload-related report has appeared for that channel at all.

Checking the progress yourself takes only a minute. Open the product page on each store, find the area around the release date, and look for any new pre-load or pre-download wording; on Steam, the store's news feed is worth a glance too — the game's own pre-order announcement went out through that feed in mid-August, so a formal preload arrangement would be worth checking for there first. As of the checks for this article, Steam's page and data carry no such item, and Epic's button has not received a second update since it appeared. When a preload does go live properly, these are exactly the places it will show up first — the console's game management screen works the same way on the PS5 side.

Official Phantom Blade Zero screenshot from the Steam store page: on a burning, ruined battlefield, the hatted protagonist faces a colossal enemy wreathed in flame (source: S-GAME / Steam)

Official Phantom Blade Zero screenshot from the Steam store page (source: S-GAME / Steam).

What kind of number 150GB is

Start with the official record: the storage requirement has not been announced. The official PC system requirements ask only for an SSD as the storage medium, with no capacity figure attached; the tier-by-tier differences are laid out in our system requirements article. The PS5 side carries no capacity number either.

The only place 150GB has ever appeared is the Epic client's install window described above. It is a number shown by a store interface, unconfirmed by the developer and unverified by any hands-on measurement. The context makes it plausible — the game runs on Unreal Engine 5, and the official requirements make an SSD mandatory — but until an official figure lands, 150GB works only as a reference value. As a planning baseline for tight disk space, 150GB plus installation headroom is the reasonable working estimate until the developer publishes the real requirement.

Where the official number would appear is equally easy to scope. The first candidate is the storage line of the PC requirements table — the requirements were published in mid-August alongside the pre-order opening, and their storage entry specified the medium only, with no capacity. The second is the storage requirement field on each store's product page. The third is a pre-release note from S-GAME itself. Any one of the three updating replaces the 150GB reference value with something more reliable. One more nuance belongs here: the Epic install window labeled its ~150GB as the base game — whether a day-one patch adds more on top is equally unknown.

Until that happens, two small things can be done now: PS5 pre-order holders can confirm the Automatic Downloads toggle in the console's game management screen, and anyone preserving refund eligibility should hold off on starting any download until the decision is made. Disk space, meanwhile, can be reserved at 150GB plus headroom.

A finished preload does not move the unlock time

Preloading only places the game files on the local disk ahead of release; it does not make the game playable early. Whenever the preload completes, entry waits for the unlock moment the storefront lists — the October 29, 02:00 UTC stamp carried by all five PlayStation Store pages, which is the same instant as the October 28 shown on Steam pages, written in an American time zone. The full conversion table for each region is in our unlock time article.

The days around October 27 are the first checkpoint for all of this: if the console executes the preload as displayed, or a preload label and an official announcement appear, the date and the capacity figure will land together, and the newer information then applies. Until then, the console prompt and the storefronts' silence are the whole picture.